I have just got myself a 3D resin printer. I have made a 3D model of a British infantryman but before i print it i need to scale it. I was wondering what size is the normal historical? 28 or 15? The model is detailed enough to print both.
I might try modeling cav next but im not looking forward to doing a horse...
what armies do people have?
Hi Sam, the different rule sets require different amounts of figures and different basing and base sizes. My advice, for what it is worth, is to come along to the club when we get back there and observe or join in a game and see if you like the rule set being played and then go from there with battalion forming and basing.
I would hold fire on basing up stuff as you dont want to base up for a particular set then play a different rule set you like more and am stuck with wrong bases for example.
Hope my advice helps.
A lot of us are using our Facebook group to chat now if you happen to be a member of Mr Zuckerberg's creation.
So I have now made and painted my first French infantry (only a first test run of 50 central and 25 grenadear and 25 light). What rule sets for nepolionic era are played as there are 1000's to pick from? How many modles per battalion should I make?
Your best bet Sam may be to get hold of a commercially produced figure to use as a comparison. Maybe a Victrix, Perry or Foundry figure?
so im just scaling it and 15mm was way to small and all the detail was lost, so i have gone to 28mm (1:64) the height at the top of the bayonet is reaching 45mm!!! This is to get a top of the head height of 26mm ( correct to the age height of a man at 1:64). This seams rather a big figure to me? what height to the top of the bayonet do people have in the shoulder and support arms position? also whats the head height in Kneeling and crouching?
sorry for all the questions, i would just rather get it right so that i can actually play when we get out of lock down.
i guess i will go for 15mm to save resin and space then :) thank you
28mm 15mm and 10mm gets played a lot at the club. I think just about every single force is covered with a few different rule sets being used. All about what you want really